約 4,070,355 件
https://w.atwiki.jp/king_arthur/pages/555.html
STRINGTABLE LANGUAGE LANG_ENGLISH, 0x0 { 42400, "Apparently, he didn t expect your attack, so you disarm him easily." 42401, "I question him about the tower, and the black dome." 42402, "Dome" 42403, "You try to get near him and grab him. Unfortunately, he realizes what you plan to do and quickly draws his weapon when you hurl yourself at him." 42404, "I attack him." 42405, "I attack him." 42406, "Dome" 42407, "As you step in, you see quite a few people coming forward. They are wearing the same uniform as the soldiers outside, but without armour. You step inside a small room, and take yours off too, hoping you can move around without drawing attention to yourself." 42408, "I try to capture someone in a corridor, and question them." 42409, "I start exploring this level." 42410, "I try to capture someone in a corridor, and question them." 42411, "Inside the Tower" 42412, "As you peek out of the room, you see someone passing along the corridor. You run after him, and hurl yourself at him, but you must have made too much noise, because he turns to face you, and draws his weapon." 42413, "Continue." 42414, "Continue." 42415, "Inside the Tower" } STRINGTABLE LANGUAGE LANG_ENGLISH, 0x0 { 42400, "[T2651] 彼は全くあなたの攻撃を予測していなかったため、あなたは簡単に彼を制圧します。" 42401, "[T2651]私は彼に塔と黒いドームについて尋ねます。" 42402, "[T2651]ドーム" 42403, "[T2651] あなたは、彼に近づいて捕まえようとしますが、あろうことか彼はあなたの行動を察して、素早く武器を手にします。" 42404, "[T2651]私は彼を攻撃します。" 42405, "[T2651]私は彼を攻撃します。" 42406, "[T2651]ドーム" 42407, "[T2651] 塔の中は相当な数の人でごった返しています。彼らは外の兵士と同じ様にユニフォームを着ていますが、鎧は着けていません。あなたは小部屋に入り鎧を脱ぎます。そして彼らに見つからないことを祈ります。" 42408, "[T2651]私は通路で誰かを捕まえて質問します。" 42409, "[T2651]私はこの階で調査を始めます。" 42410, "[T2651]私は通路で誰かを捕まえて質問します。" 42411, "[T2651]塔の中" 42412, "[T2651] あなたは部屋から覗くと、誰かが通路に沿って歩いているのを見ます。あなたは彼を追いかけて飛びかかろうとしますが、足音が大きすぎたのか、彼はあなたに振り返り武器を手に取ります。" 42413, "[T2651]続けてください" 42414, "[T2651]続けてください" 42415, "[T2651]塔の中" }
https://w.atwiki.jp/suriken/pages/113.html
STEP0:基礎知識として マップ 日本のAOC8人対戦では、GreenArabiaというマップで行うのが基本です。ほとんどそれしかないといっても過言ではないです。(他に多いのはLNですがここでは詳しく触れないことにします。) 個人で練習している方はまず、大陸や島々、ユカタンのようなマップではなくGreenArabiaで練習することをお勧めします。なお、アラビアも違うマップです(これは巣アラと略されることが多い) GreenArabiaはゲームを始める際、 「マップスタイル:カスタム」と設定すると マップの種類に「!!!!!Green Arabia Pro B3」というものが探せるはずです。これを使うことにしましょう。 GreenArabia(以下GA)には様々な類型があって、8人対戦で戦っていれば自然と溜まっていきます。深く考えなくて良いです。 このマップの特徴として、 #海が一切ない #資源は町の中心の周りに(猪2、鹿4、羊8、7金1、4金2、4石2、6木の実1)と配置されている その他の設定 人口の上限は200 ゴールは制限時間 外交政策は固定 主にゴートは禁止文明 STEP2へ?
https://w.atwiki.jp/hatimituerin/pages/80.html
BMX-I Type-A Cost:1400 HP:5200 Catch:× Forward 1 Back 1 Side 1 Rotation 1 Lockon 25000.0/ 2.0 名称 射程 リロード方式 備考 Z uFe-I x5 - auto ロックオン先が消滅した場合はその時点で親機がロックインしている相手を次のロックオン先とする・約1分で離脱(消滅) X uFe-II x5 - auto ロックオン先が消滅した場合、その時点で親機がロックインしている相手を次のロックオン先とする・約1分で離脱(消滅) C - - - V Left - - 砲塔回転 B Right - - 砲塔回転 N MGx2-15 800 normal 機体解説 ■戦術 ■vs.BMX-I Type-A対策
https://w.atwiki.jp/sponsoracjapan/pages/4251.html
モーサテ モーサテ 2021年12月 共通事項 放送時間…平日05 45~07 05 A枠→ローカル→B枠→C枠 ネットセールス + ... 固定スポンサー A枠 偶数日 Iwatani B枠かC枠 全日 NIKKEI(合計60秒) M K ゼリア新薬 岡三証券グループ(岡三オンライン証券) MJS SMBC 三井住友カード Money Forward サムティ B枠かC枠 奇数日 ソニー損保 FUNDINNO B枠かC枠 偶数日 Takara Leben クラレ B枠かC枠 曜日別 日本FP協会(水曜) 三井住友トラスト・アセットマネジメント(木曜) スポーツくじBiG(金曜) 2021年12月1日(水曜) A枠 0’30”…meiji 明治、勘定奉行 B枠 1’00”…M K 0’30”…ゼリア新薬、岡三オンライン証券、NIKKEI、ソニー損保、MJS C枠 0’30”…日本FP協会、フジタ、SMBC 三井住友カード、Money Forward、サムティ、FUNDINNO、NIKKEI 2021年12月2日(木曜) A枠 0’30”…Iwatani、三井住友トラスト・アセットマネジメント B枠 1’00”…Takara Leben 0’30”…岡三証券グループ、ゼリア新薬、クラレ、NIKKEI、M K C枠 0’30”…YE DIGITAL、MJS、SMBC 三井住友カード、サムティ、フジタ、Money Forward、NIKKEI 2021年12月3日(金曜) A枠 0’30”…meiji 明治、あんしんインプラント(PT) B枠 1’00”…FORUM8 0’30”…岡三オンライン証券、ゼリア新薬、ソニー損保、NIKKEI、M K C枠 0’30”…Money Forward、サムティ、MJS、FUNDINNO、SMBC 三井住友カード、スポーツくじBiG、NIKKEI 2021年12月6日(月曜) A枠 0’30”…Iwatani、あんしんインプラント(PT) B枠 0’30”…Takara Leben、ゼリア新薬、岡三証券グループ、NIKKEI、フジタ、M K、SMBC 三井住友カード C枠 1’00”…Suntory Wellness 0’30”…Money Forward、MJS、サムティ、クラレ、NIKKEI 2021年12月7日(火曜) A枠(MEDIANET PICTURES) 1’00”…あんしんインプラント B枠 0’30”…ゼリア新薬、FUNDINNO、NIKKEI、MJS、岡三オンライン証券、Money Forward、M K C枠 1’00”…Suntory Wellness 0’30”…サムティ、ソニー損保、SMBC 三井住友カード、フジタ、NIKKEI 2021年12月8日(水曜) A枠 0’30”…Iwatani、あんしんインプラント(PT) B枠 0’30”…岡三証券グループ、Takara Leben、Money Forward、NIKKEI、ゼリア新薬、M K、MJS C枠 0’30”…日本FP協会、サムティ、フジタ、SMBC 三井住友カード、ソニー損保、クラレ、NIKKEI 2021年12月9日(木曜) A枠 0’30”…三井住友トラスト・アセットマネジメント、あんしんインプラント(PT) B枠 1’00”…M K 0’30”…ゼリア新薬、岡三オンライン証券、NIKKEI、フジタ、FUNDINNO C枠 0’30”…YE DIGITAL、MJS、Money Forward、ソニー損保、サムティ、SMBC 三井住友カード、NIKKEI 2021年12月10日(金曜) A枠 0’30”…Iwatani、Sealy B枠 1’00”…FORUM8 0’30”…Takara Leben、ゼリア新薬、岡三証券グループ、NIKKEI、M K C枠 0’30”…クラレ、Money Forward、MJS、サムティ、SMBC 三井住友カード、スポーツくじBiG、NIKKEI 2021年12月13日(月曜) A枠(MEDIANET PICTURES) 1’00”…あんしんインプラント B枠 1’00”…Money Forward 0’30”…ゼリア新薬、岡三オンライン証券、NIKKEI、M K、MJS C枠 1’00”…Suntory Wellness 0’30”…FUNDINNO、サムティ、NIKKEI、ソニー損保、SMBC 三井住友カード 2021年12月14日(火曜) A枠 0’30”…Iwatani、あんしんインプラント(PT) B枠 0’30”…Takara Leben、ゼリア新薬、岡三証券グループ、NIKKEI、クラレ、Money Forward、M K C枠 1’00”…Suntory Wellness、NIKKEI(0’30”扱い) 0’30”…SMBC 三井住友カード、MJS、サムティ 2021年12月15日(水曜) A枠(MEDIANET PICTURES) 1’00”…あんしんインプラント B枠 1’00”…永谷園(PT) 0’30”…SMBC 三井住友カード、ゼリア新薬、NIKKEI、岡三オンライン証券、M K C枠 0’30”…MJS、日本FP協会、Money Forward、NIKKEI、FUNDINNO、サムティ、ソニー損保 2021年12月16日(木曜) A枠 0’30”…Iwatani、三井住友トラスト・アセットマネジメント B枠 0’30”…Takara Leben、ゼリア新薬、岡三証券グループ、MJS、NIKKEI、M K、SMBC 三井住友カード C枠 1’00”…Money Forward、NIKKEI(0’30”扱い) 0’30”…YE DIGITAL、クラレ、サムティ 2021年12月17日(金曜) A枠 0’30”…クラレ、勘定奉行 B枠 1’00”…FORUM8 0’30”…FUNDINNO、岡三オンライン証券、NIKKEI、ゼリア新薬、MJS C枠 0’30”…M K、SMBC 三井住友カード、Money Forward、NIKKEI、スポーツくじBiG、サムティ、ソニー損保 2021年12月20日(月曜) A枠 0’30”…Iwatani、勘定奉行 B枠 0’30”…Takara Leben、ゼリア新薬、岡三証券グループ、NIKKEI、SMBC 三井住友カード、M K、MJS C枠 1’00”…Suntory Wellness、NIKKEI(0’30”扱い) 0’30”…サムティ、クラレ、Money Forward 2021年12月21日(火曜) A枠 0’30”…クラレ、勘定奉行 B枠 1’00”…NIKKEI(0’30”扱い) 0’30”…ゼリア新薬、M K、岡三オンライン証券、SMBC 三井住友カード、FUNDINNO C枠 1’00”…Suntory Wellness 0’30”…MJS、サムティ、Money Forward、NIKKEI、ソニー損保 2021年12月22日(水曜) A枠 0’30”…Iwatani、勘定奉行 B枠 0’30”…Takara Leben、ゼリア新薬、岡三証券グループ、MJS、NIKKEI、M K C枠 0’30”…Money Forward、日本FP協会、クラレ、サムティ、SMBC 三井住友カード、NIKKEI、フジタ 2021年12月23日(木曜) A枠 0’30”…三井住友トラスト・アセットマネジメント、FUNDINNO B枠 1’00”…M K 0’30”…岡三オンライン証券、NIKKEI、ゼリア新薬、SMBC 三井住友カード、FUNDINNO C枠 1’00”…NIKKEI(0’30”扱い) 0’30”…MJS、YE DIGITAL、Money Forward、サムティ、ソニー損保 2021年12月24日(金曜) A枠 0’30”…Iwatani、FUNDINNO B枠 1’00”…FORUM8 0’30”…ゼリア新薬、Takara Leben、NIKKEI、岡三証券グループ、M K C枠 0’30”…MJS、SMBC 三井住友カード、サムティ、NIKKEI、Money Forward、クラレ、スポーツくじBiG 2021年12月27日(月曜) A枠 0’30”…ライフネット生命、Iwatani B枠 1’00”…NIKKEI(0’30”扱い) 0’30”…M K、岡三オンライン証券、ゼリア新薬、SMBC 三井住友カード、Money Forward C枠 1’00”…Suntory Wellness 0’30”…MJS、FUNDINNO、NIKKEI、サムティ、ソニー損保 2021年12月28日(火曜) A枠 0’30”…ライフネット生命、Iwatani B枠 1’00”…Money Forward 0’30”…M K、岡三証券グループ、MJS、ゼリア新薬、Takara Leben C枠 1’00”…Suntory Wellness、NIKKEI(0’30”扱い) 0’30”…SMBC 三井住友カード、サムティ、クラレ
https://w.atwiki.jp/hellopro/pages/46.html
死者の軍団系統-STEP2 リーダーする時用のメモ ■ウルガル ■法悦のザリクル ■ヴェルデレト ○???までの行き方 ○特徴 ○ドロップ品 ○攻略
https://w.atwiki.jp/matome3435/pages/1636.html
TAKE-ZOハムとペリカンパンの朝食 2008年8月19日 (火) 2008/08/19 10 37 Canon EOS Kiss Digital 今日の朝食は、ペリカンのドッグパンにTAKE-ZOさんのハムとソーセージ。 美味しい食べ物を日夜研究して、とびきり美味しいモノを安く供給している人、お店が大好き。 TAKE-ZOさんはまさにそういうお店。 下町の小さなお店で、常に研究心を忘れず努力し、 国産の新鮮なお肉に保存料、着色料、増量材は一切使用せずに、肉本来のうまみをとじこめた、ハム・ソーセージを作っている。 肉の味を引き出す塩や香辛料の配合に気を配り、どれも繊細な味に仕上がっています。 黒毛和牛を使ってこの価格は驚異的です。 こんなに丁寧に作った美味しいハムやソーセージを、 良心的な価格で販売しているTAKE-ZOさんはいつまでも続けてほしいお店です。 TAKE-ZOさんのロースハムは100グラム400円。 デパ地下では100グラム7~8百円のハムだって、添加物いっぱいで美味しくないハムのほうが多いですからね。 一日目は生のまま頂きます。翌日からはフライパンで軽くソテーして。 TAKE-ZOさんのハムやソーセージが冷蔵庫にある日は朝食が楽しみで早起きしてしまうほどです。 最近は、多忙で自分に余裕がないせいか、人との付き合いがうまくできず、気持ちの浮き沈みが激しくて、そんな自分に疲れて落ち込んでしまうことが多いです。 そんな時私は、 「大切なことはすべて食卓で学んだ」のルース・ライクルではないけれど、「落ち込んだときはもくもくと料理を作ろう」状態になります。 おいしいもの かなえキッチン : ごはん日記
https://w.atwiki.jp/javadsge/pages/7074.html
package step; public class secstep { int[][][] e=new int[3][700][5]; int datanumber,number; double[] bx=new double[4]; double[][] mu=new double[4][4]; double[][][] de=new double[4][4][4]; void makedata(int k){ int s; int tr; for(tr=1;tr number+1;tr++){ for(s=1;s number+1;s++){ bx[s]=Math.random(); } double a1=number; double a2=-number; double a3=0; int mode=0; while(mode 100){ a3=(a1+a2)/2; int c1=count(k,a3); if(c1 datanumber/2)a1=a3; if(c1 datanumber/2)a2=a3; double m1=(c1-datanumber/2)*(c1-datanumber/2); if(m1 1)mode=1000; mode=mode+1; } mu[k][tr]=a3; for(s=1;s number+1;s++){ de[k][tr][s]=bx[s]; } } } int count(int k,double a1){ int s,sx,c1; c1=0; for(s=1;s datanumber+1;s++){ double z=a1; for(sx=1;sx number+1;sx++){ z=z+bx[sx]*e[k-1][s][sx]; } double z1=1/(1+Math.exp(-z)); if(z1 0.5)c1=c1+1; } return c1; }}
https://w.atwiki.jp/sonicy_memo/pages/1530.html
Take Your Way livetune adding Fukase(from SEKAI NO OWARI) BASIC Level 2 BPM 134 Notes 164 1 口口口口 |----| 口口口口 |----| 口口口口 |----| 口口口口 |----| 2 口口口③ |①---| 口口口口 |--②-| 口口口② |----| 口口口① |③---| 3 口口①口 |①---| 口口②口 |--②-| 口口口口 |----| 口口③口 |③---| 4 口③口口 |①---| 口口口口 |--②-| 口②口口 |----| 口①口口 |③---| 5 ①口口口 |①---| ②口口口 |--②-| 口口口口 |----| ③口口口 |③---| 6 口口口口 |①---| 口③④口 |②---| 口②①口 |③---| 口口口口 |④---| 7 口口口口 |①---| 口口口① |②---| 口口口② |③---| 口口④③ |④---| 8 口口口口 |①---| ④口口口 |②---| ③口口口 |③---| ②①口口 |④---| 9 ①②③④ |①---| 口口口口 |②---| 口口口口 |③---| 口口口口 |④---| 10 口口口口 |①---| 口口口① |②---| 口口口② |③---| 口口④③ |④---| 11 口口口口 |①---| ④口口口 |②---| ③口口口 |③---| ②①口口 |④---| 12 ①②③口 |①---| 口口④口 |②---| 口口口口 |③---| 口口口口 |④---| 13 口口口口 |①---| 口③口口 |②---| 口②①口 |③---| 口口口口 |----| 14 口口口口 |①---| 口口口口 |----| 口口口口 |----| 口①①口 |----| 15 口口口口 |①---| 口口口口 |----| 口①①口 |----| 口口口口 |----| 16 口口口口 |①---| 口①①口 |----| 口口口口 |----| 口口口口 |----| 17 口①①口 |①---| 口口口口 |----| 口口口口 |----| 口口口口 |----| 18 口口口口 |①---| 口①①口 |----| 口口口口 |----| 口口口口 |----| 19 口口口口 |①---| 口口口口 |----| 口①①口 |----| 口口口口 |----| 20 口口口口 |①---| 口口口口 |----| 口口口口 |----| 口①①口 |----| 21 口口口口 |①---| 口口口口 |----| 口①①口 |----| 口口口口 |----| 22 口口口口 |①---| 口②①口 |②---| 口③④口 |③---| 口口口口 |④---| 23 口口口口 |①---| 口②①口 |②---| 口③④口 |③---| 口口口口 |④---| 24 口口口口 |①---| 口②①口 |②---| 口③④口 |③---| 口口口口 |④---| 25 口口口口 |----| 口口口口 |----| 口口口口 |----| 口口口口 |----| 26 口口口口 |①---| 口①①口 |----| 口口口口 |----| 口口口口 |----| 27 口口口口 |①---| 口口口口 |----| 口①①口 |----| 口口口口 |----| 28 口口口口 |①---| 口口口口 |----| 口口口口 |----| 口①①口 |----| 29 口口口口 |①---| 口①①口 |----| 口口口口 |----| 口口口口 |----| 30 口口口口 |①---| 口口口口 |②---| 口④③口 |③---| 口②①口 |④---| 31 口④③口 |①---| 口②①口 |②---| 口口口口 |③---| 口口口口 |④---| 32 口口口口 |①---| 口②①口 |②---| 口④③口 |③---| 口口口口 |④---| 33 口口口口 |①---| 口口口口 |②---| 口④③口 |③---| 口②①口 |④---| 34 口口口口 |①---| 口①①口 |----| 口口口口 |----| 口口口口 |----| 35 口口口口 |①---| 口口口口 |----| 口①①口 |----| 口口口口 |----| 36 口口口口 |①---| 口口口口 |----| 口口口口 |----| 口①①口 |----| 37 口口口口 |①---| 口①①口 |----| 口口口口 |----| 口口口口 |----| 38 口口口口 |①---| 口口口口 |②---| 口③④口 |③---| 口①②口 |④---| 39 口③④口 |①---| 口①②口 |②---| 口口口口 |③---| 口口口口 |④---| 40 口口口口 |①---| 口①②口 |②---| 口③④口 |③---| 口口口口 |④---| 41 口口口口 |①---| 口口口口 |②---| 口③④口 |③---| 口①②口 |④---| 42 口口口口 |①---| 口①①口 |----| 口口口口 |----| 口口口口 |----| 43 口口口口 |①---| 口口口口 |----| 口①①口 |----| 口口口口 |----| 44 口口口口 |①---| 口口口口 |----| 口口口口 |----| 口①①口 |----| 45 口口口口 |①---| 口口口口 |----| 口①①口 |----| 口口口口 |----| 46 口口口口 |①---| 口①①口 |----| 口口口口 |----| 口口口口 |----| 47 口①①口 |①---| 口口口口 |----| 口口口口 |----| 口口口口 |----| 48 口口口口 |①---| 口③④口 |②---| 口②①口 |③---| 口口口口 |④---| 49 口口口口 |①---| 口口口① |②---| 口口口② |③---| 口口④③ |④---| 50 口口口口 |①---| ④口口口 |②---| ③口口口 |③---| ②①口口 |④---| 51 ①②③④ |①---| 口口口口 |②---| 口口口口 |③---| 口口口口 |④---| 52 口口口口 |①---| 口口口① |②---| 口口口② |③---| 口口④③ |④---| 53 口口口口 |①---| ④口口口 |②---| ③口口口 |③---| ②①口口 |④---| 54 ①②③口 |①---| 口口④口 |②---| 口口口口 |③---| 口口口口 |④---| 55 口口口口 |①---| 口③口口 |②---| 口②①口 |③---| 口口口口 |----| 56 口①①口 |①---| 口口口口 |----| 口口口口 |----| 口口口口 |----|
https://w.atwiki.jp/bemani2dp/pages/349.html
GENRE TITLE ARTIST bpm notes CLEAR RATE DANCE POP Mr.T.(take me higher) Risky Men feat. Asuka.M 128 885 81%(2010-09-12) 攻略・コメント 片方連打片方同時という譜面。連打の回数を頭に入れているだけでも大分BADはまりしない。左に隣接皿が少しあるがそこまで厳しいものでもないので左鏡にすれば連打が内側に来る。 -- 名無しさん (2008-01-25 01 36 54) 桂馬飛び同時押しが出来ないとかなりきつい。 -- 名無しさん (2008-03-16 01 30 04) 実は両S乱がやりやすいかも。片側同時押しの練習も兼ねて一度は試してみては。 -- 名無しさん (2009-05-31 23 32 53) 連打はBPMも遅く、わりと素直(ほぼ曲のリズム通り)なので連打苦手な僕でも行けました。それよりも両側に延々と降ってくる桂馬押しができるかが勝負だと思う -- 名無しさん (2009-06-16 09 53 54) 桂馬押しが苦手でしたが、最悪でも反対サイドの白鍵をきっちり拾うことを心掛けたら、ノマゲいけました。 -- 名無しさん (2009-07-10 21 32 30) 隣接皿がない2P側だけでも乱をかけると押しやすくなるかも -- 名無しさん (2016-11-28 14 36 09) 名前 コメント
https://w.atwiki.jp/pqjp/pages/570.html
?xml version="1.0"? TextLibrary Text tag="[QUEST_Q0E0_NAME]" Stolen Catapult /Text Text tag="[QUEST_Q0E0_DESC]" Necromancers in Skelheim have stolen Catapults and threaten to attack Drakenburg. You must destroy the Catapults. /Text Text tag="[QUEST_Q0E1_NAME]" Storms At Sea /Text Text tag="[QUEST_Q0E1_DESC]" Storms have been driving Sea Serpents into the Drakenburg sewers. You must clear them out. /Text Text tag="[QUEST_Q0I0_NAME]" Troll Trouble /Text Text tag="[QUEST_Q0I0_DESC]" An old Troll, Egor the Aged, has been blocking a bridge on the River Maethel, causing trouble for all who pass by. You must chase him away. /Text Text tag="[QUEST_Q0I1_NAME]" Spider Bait /Text Text tag="[QUEST_Q0I1_DESC]" Giant Spiders have infested the Ancient Grove where the Elenian Druids hold their ceremonies. If you can slay the largest of these spiders, the rest will probably leave. /Text Text tag="[QUEST_Q0I2_NAME]" Imperial Message /Text Text tag="[QUEST_Q0I2_DESC]" The Queen of Bartonia needs a message delivered to the Emperor of Selentia, far away in the Selentine capital of Enmouth. /Text Text tag="[QUEST_Q0I3_NAME]" Slavers /Text Text tag="[QUEST_Q0I3_DESC]" Some Minotaur Slavers have been harrassing the Selentine Empire. You must help drive them off. /Text Text tag="[QUEST_Q0I4_NAME]" The Marriage /Text Text tag="[QUEST_Q0I4_DESC]" You must escort the Emperor apos;s daughter, Princess Serephine, to the Trarg where she is to wed the leader of the Horse Tribes, Utrarg of Trarg. /Text Text tag="[QUEST_Q0I5_NAME]" Imperial Reply /Text Text tag="[QUEST_Q0I5_DESC]" You must take the Emperor apos;s reply back to Queen Gwendholyn in Bartonia. /Text Text tag="[QUEST_Q0I6_NAME]" Knightly Orders /Text Text tag="[QUEST_Q0I6_DESC]" You must seek out and train with each of the 5 Orders of Agarian Knights and then choose an Order to join. /Text Text tag="[QUEST_Q0I7_NAME]" Bats in the Belfry /Text Text tag="[QUEST_Q0I7_DESC]" Bats have infested a tower in the Royal Crypt. You must travel there and chase them away. /Text Text tag="[QUEST_Q0Q0_NAME]" The Missive /Text Text tag="[QUEST_Q0Q0_DESC]" A sealed message must be delivered to Sir Albion in Siria. This is an important message, and you may be in danger as you travel there. /Text Text tag="[QUEST_Q0Q1_NAME]" Rogue Skeleton /Text Text tag="[QUEST_Q0Q1_DESC]" A Skeleton has been terrorizing the peasants near the Royal Crypt in western Theira. Nobody is sure where it came from, though whispers say that a cult of necromancers are to blame. You must find the Skeleton and lay it to rest. /Text Text tag="[QUEST_Q0Q2_NAME]" Darkhunter /Text Text tag="[QUEST_Q0Q2_DESC]" Undead are beginning to appear all over Agaria. You must travel south over the mountains in search of a warrior named Darkhunter - a specialist in combat against the Undead. /Text Text tag="[QUEST_Q0Q3_NAME]" Helping Hand /Text Text tag="[QUEST_Q0Q3_DESC]" Darkhunter is heading out to the Skell Marshes to track down an evil Sorcerer. He requires some help to hold the Sorcerer apos;s minions at bay. /Text Text tag="[QUEST_Q0Q4_NAME]" The Prisoner /Text Text tag="[QUEST_Q0Q4_DESC]" You must escort a captive Sorcerer to the Red Tower - the home citadel of the Riverguard, located in Maethelburg. /Text Text tag="[QUEST_Q0Q5_NAME]" Rescue Mission /Text Text tag="[QUEST_Q0Q5_DESC]" A band of Orcs recently traveled over the Hammer Pass, took some prisoners and headed back to Kor. You must try to catch them and rescue the prisoners. /Text Text tag="[QUEST_Q0Q6_NAME]" None Shall Pass /Text Text tag="[QUEST_Q0Q6_DESC]" A strange Undead creature - a Liche - is blocking access to the forest of Silvermyr. The Wood Elves need help fighting it. /Text Text tag="[QUEST_Q0Q7_NAME]" Dwarven Caravan /Text Text tag="[QUEST_Q0Q7_DESC]" A Dwarf by the name of Khalkus has requested your aid in getting a caravan of supplies safely through Agaria. /Text Text tag="[QUEST_Q0Q8_NAME]" Good Tidings /Text Text tag="[QUEST_Q0Q8_DESC]" You must deliver news of Dugog apos;s demise to Queen Gwendholyn in Bartonia. /Text Text tag="[QUEST_Q0R0_NAME]" Patrol Duty /Text Text tag="[QUEST_Q0R0_DESC]" The Elenian Knights regularly patrol the forests of Agaria, looking for signs of trouble. You must perform one such patrol, traveling from Bartonia to Elenia and back again. /Text Text tag="[QUEST_Q0R1_NAME]" Harpy Infestation /Text Text tag="[QUEST_Q0R1_DESC]" Harpies have infested the Old Outpost again - an ancient Selentine Tower on the edge of the forest that was overrun by Elenian archers 100 years ago. You must clean out the Tower. /Text Text tag="[QUEST_Q0S0_NAME]" Beneath Gildor /Text Text tag="[QUEST_Q0S0_DESC]" Giant Rats have been plaguing Gildor. You must seek out the largest of these rats and slay it. /Text Text tag="[QUEST_Q0S1_NAME]" Ogre Twins /Text Text tag="[QUEST_Q0S1_DESC]" A pair of Ogres have built a tower to the east. You must go and chase them back over the mountains into Kor. /Text Text tag="[QUEST_Q0S2_NAME]" Dragonsearch /Text Text tag="[QUEST_Q0S2_DESC]" The Green Dragon who lives in the mountains nearby has not been seen for some time. You must travel to his cave and see if he is there. /Text Text tag="[QUEST_Q0S3_NAME]" Father and Son /Text Text tag="[QUEST_Q0S3_DESC]" A young Squire named Erik is seeking your help. His father, Lord Michael, was captured by Orcs as they traveled past the Ogre apos;s Tower. You must travel there and rescue him. /Text Text tag="[QUEST_Q0S4_NAME]" Lord of the Swamp /Text Text tag="[QUEST_Q0S4_DESC]" Every year the Elves of Silvermyr deliver a gift to Embraxus, the Dragon of the Alfland Swamp. They have asked you to take the gift for them this year. /Text Text tag="[QUEST_Q0T0_NAME]" Family Reunion /Text Text tag="[QUEST_Q0T0_DESC]" Your father has requested your presence in Siria. You must travel there and meet him. /Text Text tag="[QUEST_Q0T1_NAME]" Practice Dummy /Text Text tag="[QUEST_Q0T1_DESC]" You must learn some basic combat against a Practice Dummy. /Text Text tag="[QUEST_Q0T2_NAME]" Advanced Combat /Text Text tag="[QUEST_Q0T2_DESC]" You must learn some more advanced combat by practicing against a Young Knight. /Text Text tag="[QUEST_Q1D0_NAME]" Spider Meat /Text Text tag="[QUEST_Q1D0_DESC]" Drong the Ogre is looking for someone to hunt down some exotic creatures for him to eat. /Text Text tag="[QUEST_Q1D1_NAME]" Troll Meat /Text Text tag="[QUEST_Q1D1_DESC]" Drong the Ogre is after some more food - this time it is a Troll. /Text Text tag="[QUEST_Q1D2_NAME]" Wyvern Meat /Text Text tag="[QUEST_Q1D2_DESC]" Drong the Ogre is after some more food - this time it is a Wyvern. /Text Text tag="[QUEST_Q1D3_NAME]" Ogre Meat /Text Text tag="[QUEST_Q1D3_DESC]" Drong the Ogre has a special request for you. There is something very unusual that he would like you get for him to eat. /Text Text tag="[QUEST_Q1D4_NAME]" Serpent Meat /Text Text tag="[QUEST_Q1D4_DESC]" Drong the Ogre would like you fetch him a serpent to eat, but not just any serpent will do... /Text Text tag="[QUEST_Q1E0_NAME]" Beacon Fires /Text Text tag="[QUEST_Q1E0_DESC]" Lord Bane apos;s servants have been snuffing out the beacon fires in the passes. You must capture new Fire Elementals and re-light them. /Text Text tag="[QUEST_Q1E1_NAME]" Antidote /Text Text tag="[QUEST_Q1E1_DESC]" Neehi the Goblin will pay 150 Gold for each Wasp Stinger you bring him. /Text Text tag="[QUEST_Q1E2_NAME]" Incoming! /Text Text tag="[QUEST_Q1E2_DESC]" The Orc Tribes are building Gobshooters again, and the Dwarves are concerned it may lead to war. You must destroy their latest creation. /Text Text tag="[QUEST_Q1G1_NAME]" Reagent Hunt /Text Text tag="[QUEST_Q1G1_DESC]" Neehi, the Goblin Trader, needs a brave person to go and collect some spell components. /Text Text tag="[QUEST_Q1G2_NAME]" Tit for Tat /Text Text tag="[QUEST_Q1G2_DESC]" Neehi, the Goblin Merchant, needs you to travel over the mountains and exchange some items for him. /Text Text tag="[QUEST_Q1G3_NAME]" Reassembly /Text Text tag="[QUEST_Q1G3_DESC]" Neehi the merchant needs you to take the limb and the axe-head over the mountains to be assembled into an axe. /Text Text tag="[QUEST_Q1Q0_NAME]" Tribal Chaos /Text Text tag="[QUEST_Q1Q0_DESC]" With the death of Dugog, the Orc tribes have been thrown into chaos. You must travel to 4 Orc villages and defeat their leaders to quiet them down. /Text Text tag="[QUEST_Q1Q1_NAME]" Lord of Orcs /Text Text tag="[QUEST_Q1Q1_DESC]" You must travel deep into Kor to meet with Gruulkar, the Great Orc, Lord of Kor. You must then convince Gruulkar to tell you why the Orcs are taking prisoners. /Text Text tag="[QUEST_Q1Q2_NAME]" Ogre Tactics /Text Text tag="[QUEST_Q1Q2_DESC]" The Ogres in the south are getting restless. Somebody needs to travel down there and sort them out. /Text Text tag="[QUEST_Q1Q3_NAME]" Ogre Magic /Text Text tag="[QUEST_Q1Q3_DESC]" You must stop any further threat from the Ogres by defeating their leader. /Text Text tag="[QUEST_Q1Q4_NAME]" War Council /Text Text tag="[QUEST_Q1Q4_DESC]" You must try to stop Gruulkar from gathering the hordes and going to war in Northern Kor. /Text Text tag="[QUEST_Q1Q5_NAME]" The Gobshooter /Text Text tag="[QUEST_Q1Q5_DESC]" Gruulkar is building a new weapon. You must find it and destroy it. /Text Text tag="[QUEST_Q1Q6_NAME]" Gruulkar /Text Text tag="[QUEST_Q1Q6_DESC]" You must travel south and defeat Gruulkar himself. /Text Text tag="[QUEST_Q1Q7_NAME]" Dragontrap /Text Text tag="[QUEST_Q1Q7_DESC]" You must dispose of a Dragon that has been caught in a Dragontrap north of Dhun-Kor. /Text Text tag="[QUEST_Q1Q8_NAME]" Waking Kelthurax /Text Text tag="[QUEST_Q1Q8_DESC]" You must attempt to wake Kelthurax who slumbers beneath the Dragonrealm. He is the oldest Dragon in Etheria. /Text Text tag="[QUEST_Q1Q9_NAME]" The Mechataur /Text Text tag="[QUEST_Q1Q9_DESC]" You must travel to the Hornburg to confront the Mechataur. Hopefully, you will discover who or what is behind the attacks on your homeland. /Text Text tag="[QUEST_Q1R0_NAME]" Frost Hunt /Text Text tag="[QUEST_Q1R0_DESC]" You must travel to the lair of the Frost Dragon, Chilblain, to see if he is still there. /Text Text tag="[QUEST_Q1R1_NAME]" Flame Hunt /Text Text tag="[QUEST_Q1R1_DESC]" You must search the lair of Umbra the Flame Dragon, to see if there is any sign of where the Dragons have gone. /Text Text tag="[QUEST_Q1R2_NAME]" Swamp Hunt /Text Text tag="[QUEST_Q1R2_DESC]" You must travel to the lair of Morass, the Swamp Dragon, to see if you can find any clues about where the Dragons have gone. /Text Text tag="[QUEST_Q1R3_NAME]" More Hunting /Text Text tag="[QUEST_Q1R3_DESC]" You must continue hunting around the Dragonrealm, searching for anything that might be a clue as to the Dragons apos; whereabouts. /Text Text tag="[QUEST_Q1S0_NAME]" Dwarven Heirloom /Text Text tag="[QUEST_Q1S0_DESC]" An ancient Dwarven heirloom was stolen from one of the previous caravans attacked by Ogres. Khalkus would like you to retrieve it. /Text Text tag="[QUEST_Q1S1_NAME]" The Worm Turns /Text Text tag="[QUEST_Q1S1_DESC]" A giant worm has been seen in Eastern Kor. It is said to have swallowed a huge treasure. /Text Text tag="[QUEST_Q1S2_NAME]" The Sting /Text Text tag="[QUEST_Q1S2_DESC]" You must defeat two Giant Scorpions that live in a cave north of Dhun-Kor. They have been harrassing miners from the city on their way to the mountains. /Text Text tag="[QUEST_Q1S3_NAME]" Slave Caravan /Text Text tag="[QUEST_Q1S3_DESC]" Some Orcs were sighted traveling though Northern Kor with a group of slaves they captured in Agaria. You must stop them. /Text Text tag="[QUEST_Q1S4_NAME]" Crazy Goblin /Text Text tag="[QUEST_Q1S4_DESC]" A crazy Goblin thief has stolen a relic from the Temple of Ymorgia in Gruuldok. He was seen last near White Skull. You must find him and retrieve the relic. /Text Text tag="[QUEST_Q2G0_NAME]" Gnoll in a Hole /Text Text tag="[QUEST_Q2G0_DESC]" You have found a Gnoll hiding in a hole in the ground. You must try and find out what is wrong, and then help him. /Text Text tag="[QUEST_Q2G1_NAME]" Gnoll Hunters /Text Text tag="[QUEST_Q2G1_DESC]" You must find three more Assassins that are after Patch the Gnoll. /Text Text tag="[QUEST_Q2G2_NAME]" Master Assassin /Text Text tag="[QUEST_Q2G2_DESC]" You must tie up one final loose end to help Patch the Gnoll. /Text Text tag="[QUEST_Q2I0_NAME]" Prized Helm /Text Text tag="[QUEST_Q2I0_DESC]" You must travel to Arik apos;s Arena to battle the Minotaur King and recover a magical Helm. /Text Text tag="[QUEST_Q2I1_NAME]" Sacred Flame /Text Text tag="[QUEST_Q2I1_DESC]" You must journey to the Volcano and help the Firewalkers to relight their Sacred Flame. /Text Text tag="[QUEST_Q2I2_NAME]" Gnoll Raiders /Text Text tag="[QUEST_Q2I2_DESC]" You must chase away the Gnolls that have been desecrating the Pike. /Text Text tag="[QUEST_Q2I3_NAME]" Endless War /Text Text tag="[QUEST_Q2I3_DESC]" Rogue Minotaur tribes are causing havok in the Realms of War. Track them down and stop them. /Text Text tag="[QUEST_Q2I4_NAME]" Arioc Blockade /Text Text tag="[QUEST_Q2I4_DESC]" The pass to Ar has been blocked by Hill Giants. You must confront them, chase them away and clear a path. /Text Text tag="[QUEST_Q2I5_NAME]" The Invitations /Text Text tag="[QUEST_Q2I5_DESC]" You must deliver an invitation to two Giants, Jarl and Jotun. They have been invited to attend a tournament in Tusk. /Text Text tag="[QUEST_Q2I6_NAME]" Fresh Eyes /Text Text tag="[QUEST_Q2I6_DESC]" You must somehow replace the Orb you stole from the Elves of Silvermyr. /Text Text tag="[QUEST_Q2J0_NAME]" Jarl apos;s Hammer /Text Text tag="[QUEST_Q2J0_DESC]" Jotun the Fire Giant has stolen Jarl apos;s Hammer. You must take it back and return it to its rightful owner. /Text Text tag="[QUEST_Q2J1_NAME]" Jotun apos;s Helm /Text Text tag="[QUEST_Q2J1_DESC]" Jarl the Frost Giant has stolen Jotun apos;s Helm. You must find and return it. /Text Text tag="[QUEST_Q2J2_NAME]" Jarl apos;s Cloak /Text Text tag="[QUEST_Q2J2_DESC]" Jotun the Fire Giant has stolen Jarl apos;s Cloak. You must take it back and return it to its rightful owner. /Text Text tag="[QUEST_Q2J3_NAME]" Jotun apos;s Boots /Text Text tag="[QUEST_Q2J3_DESC]" Jarl the Frost Giant has stolen Jotun apos;s Boots. You must find them and return them. /Text Text tag="[QUEST_Q2J4_NAME]" Brotherly Love /Text Text tag="[QUEST_Q2J4_DESC]" You must try to put an end to Jarl and Jotun stealing each others apos; things. /Text Text tag="[QUEST_Q2M0_NAME]" Red-Axe /Text Text tag="[QUEST_Q2M0_DESC]" You must seek out the Minotaur, Red-Axe, to train you and improve your skills with the axe. /Text Text tag="[QUEST_Q2M1_NAME]" Trial of the Wyvern /Text Text tag="[QUEST_Q2M1_DESC]" You must travel to the Wyverns apos; Roost, slaying a Wyvern and studying its combat technique to learn more about using an axe. /Text Text tag="[QUEST_Q2M2_NAME]" Trial of the Worm /Text Text tag="[QUEST_Q2M2_DESC]" You must travel to the Worm Cave, slaying a Sandworm and studying its combat technique to learn more about using an axe. /Text Text tag="[QUEST_Q2M3_NAME]" Trial of the Scorpion /Text Text tag="[QUEST_Q2M3_DESC]" You must travel to the Scorpions apos; Cave, slay a Giant Scorpion while studying its combat technique to learn more about using an axe. /Text Text tag="[QUEST_Q2M4_NAME]" Trial of Blood /Text Text tag="[QUEST_Q2M4_DESC]" You must complete the final trial in your effort to become a Master of the Axe. /Text Text tag="[QUEST_Q2Q0_NAME]" Slave Trail /Text Text tag="[QUEST_Q2Q0_DESC]" You have followed the trail of the Orcish Slavers to a huge Horned Temple. You must enter the Temple to learn more. /Text Text tag="[QUEST_Q2Q1_NAME]" Trial by Fire /Text Text tag="[QUEST_Q2Q1_DESC]" You must undergo a ritual cleansing by the Minotaur Firewalkers. Once you have done this, they will agree to talk to you. /Text Text tag="[QUEST_Q2Q2_NAME]" Horns of Sartek /Text Text tag="[QUEST_Q2Q2_DESC]" You must challenge a Minotaur Tribe in an attempt to reclaim the Horns of Sartek. /Text Text tag="[QUEST_Q2Q3_NAME]" Eye of Sartek /Text Text tag="[QUEST_Q2Q3_DESC]" You must obtain the Eye of Sartek from the Elves and return it to the Horned Temple. /Text Text tag="[QUEST_Q2Q4_NAME]" Tail of Sartek /Text Text tag="[QUEST_Q2Q4_DESC]" You must defeat a Minotaur Slaver who wields the legendary Tail of Sartek as a whip. Then you must return the Tail to the Horned Temple. /Text Text tag="[QUEST_Q2Q5_NAME]" Tooth of Sartek /Text Text tag="[QUEST_Q2Q5_DESC]" You must obtain the Tooth of Sartek from the Gnoll Chieftain in Hyaan and return it to Tauron. /Text Text tag="[QUEST_Q2Q6_NAME]" Spine of Sartek /Text Text tag="[QUEST_Q2Q6_DESC]" You must travel into Southern Kor and find an Ogre Mage that has made the Spine of Sartek into a war banner. /Text Text tag="[QUEST_Q2Q7_NAME]" Ribs of Sartek /Text Text tag="[QUEST_Q2Q7_DESC]" Somewhere in the Realms of War a Minotaur King has hidden the Ribs of Sartek. You must find them. /Text Text tag="[QUEST_Q2Q8_NAME]" Crest of Sartek /Text Text tag="[QUEST_Q2Q8_DESC]" You must find a Knight in the Borderlands who has had the Crest of Sartek mounted onto his helm, then return to Tauron with the Crest. /Text Text tag="[QUEST_Q2Q9_NAME]" Skull of Sartek /Text Text tag="[QUEST_Q2Q9_DESC]" You must steal the final piece of Sartek, his huge skull, from Minogoth in the Horned Citadel of Ohtar. /Text Text tag="[QUEST_Q3A0_NAME]" Ice Statues /Text Text tag="[QUEST_Q3A0_DESC]" A Medusa has been attacking travelers near Iceguard Keep and turning them into Ice Statues. You must stop her. /Text Text tag="[QUEST_Q3A1_NAME]" Children of Ragnar /Text Text tag="[QUEST_Q3A1_DESC]" Sensing the unrest in this region, young Dragons - children of Ragnar the Ancient Frost Dragon - have been moving down to the coast. You must chase them away. /Text Text tag="[QUEST_Q3A2_NAME]" Harpy Queen /Text Text tag="[QUEST_Q3A2_DESC]" Harpies from the Hagstone have been traveling down into the High Elven lands. You must confront their Queen to stop them. /Text Text tag="[QUEST_Q3A3_NAME]" Dark Dealings /Text Text tag="[QUEST_Q3A3_DESC]" Dark Dwarven caravans have been sighted leaving for Lord Bane apos;s Citadel. You must stop them from trading with him. /Text Text tag="[QUEST_Q3A4_NAME]" Spawn of Bane /Text Text tag="[QUEST_Q3A4_DESC]" Arboleth have been sighted near the Lake of Blood. You must drive them away. /Text Text tag="[QUEST_Q3D0_NAME]" Bloodstone /Text Text tag="[QUEST_Q3D0_DESC]" You must search for signs of Elistara apos;s lost dragon, Crystal, at the Bloodstone. /Text Text tag="[QUEST_Q3D1_NAME]" Dragontracks /Text Text tag="[QUEST_Q3D1_DESC]" You must continue your search through the Realms of Death for Elistara apos;s lost Dragon. /Text Text tag="[QUEST_Q3D2_NAME]" Condolences /Text Text tag="[QUEST_Q3D2_DESC]" You must accompany Elistara to the Realm of Dragons. /Text Text tag="[QUEST_Q3D3_NAME]" Sign of Dragons /Text Text tag="[QUEST_Q3D3_DESC]" You must hunt down the lost dragons and find out what has happened to them. /Text Text tag="[QUEST_Q3D4_NAME]" Dragon in Chains /Text Text tag="[QUEST_Q3D4_DESC]" You must help Flicker to finally find his mother. /Text Text tag="[QUEST_Q3E0_NAME]" Gold of Morass /Text Text tag="[QUEST_Q3E0_DESC]" You must search Morass apos; Lair for treasure. You must be cautious. There are Swamp Dragons about! /Text Text tag="[QUEST_Q3E1_NAME]" Gold of Umbra /Text Text tag="[QUEST_Q3E1_DESC]" You must search Umbra apos;s Lair for treasure. You must be cautious. There are Flame Dragons about! /Text Text tag="[QUEST_Q3E2_NAME]" Gold of Chilblain /Text Text tag="[QUEST_Q3E2_DESC]" You must search Chilbain apos;s Lair for treasure. You must be cautious. There are Frost Dragons about! /Text Text tag="[QUEST_Q3I0_NAME]" Royal Summons /Text Text tag="[QUEST_Q3I0_DESC]" You have been summoned to appear before Queen Ehlanna at Ehlariel. /Text Text tag="[QUEST_Q3I1_NAME]" Elven Forge /Text Text tag="[QUEST_Q3I1_DESC]" Undead have taken over the Ice Crystal Mine near Iceguard Keep. You must help take back the mine. /Text Text tag="[QUEST_Q3I2_NAME]" Elven Captives /Text Text tag="[QUEST_Q3I2_DESC]" Elven Warriors have been taken captive by the Undead. You must rescue them before it is too late. /Text Text tag="[QUEST_Q3I3_NAME]" The Baneguard /Text Text tag="[QUEST_Q3I3_DESC]" You must travel to Iceguard Keep to pick up the trail left by the Undead in order to rescue the remaining captives. /Text Text tag="[QUEST_Q3Q0_NAME]" Gornak apos;s Gap /Text Text tag="[QUEST_Q3Q0_DESC]" You must cross the mountains into the Realms of Death in search of Lord Bane. /Text Text tag="[QUEST_Q3Q1_NAME]" Northern Tundra /Text Text tag="[QUEST_Q3Q1_DESC]" You must travel to the Ruins of Ylarie in the Northern Tundra and seek help from the High Elves who guard the remaining two passes into Lord Bane apos;s realm. /Text Text tag="[QUEST_Q3Q2_NAME]" Ylarie Defense /Text Text tag="[QUEST_Q3Q2_DESC]" You must help the High Elves defend Ylarie against waves of Undead attackers. /Text Text tag="[QUEST_Q3Q3_NAME]" Skullguard Keep /Text Text tag="[QUEST_Q3Q3_DESC]" You must help the High Elves to recapture Skullguard Keep. /Text Text tag="[QUEST_Q3Q4_NAME]" The Future /Text Text tag="[QUEST_Q3Q4_DESC]" You must gather some herbs for the High Elven Mages who need them to cast a spell of farseeing. /Text Text tag="[QUEST_Q3Q5_NAME]" Three Skulls /Text Text tag="[QUEST_Q3Q5_DESC]" You must find and defeat the three Generals of Lord Bane apos;s army, evil Sorcerors who are preparing his army of Undead. /Text Text tag="[QUEST_Q3Q6_NAME]" Bane apos;s Citadel /Text Text tag="[QUEST_Q3Q6_DESC]" You must enter Bane apos;s Citadel and make your way to his throne room, ready to confront him. /Text Text tag="[QUEST_Q3Q7_NAME]" The Final Battle /Text Text tag="[QUEST_Q3Q7_DESC]" You must confront and defeat Lord Bane. /Text Text tag="[QUEST_Q3S0_NAME]" Follow the Sword /Text Text tag="[QUEST_Q3S0_DESC]" You must apos;follow your sword apos; in search of a great source of power. /Text Text tag="[QUEST_Q3W0_NAME]" Wolf Pack /Text Text tag="[QUEST_Q3W0_DESC]" A pack of wolves have been terrorizing the Elves at Tirianin. You must chase the wolves away. /Text Text tag="[QUEST_Q3W1_NAME]" Lost Cubs /Text Text tag="[QUEST_Q3W1_DESC]" You must rescue the wolf cubs from being sacrificed by the Doomknight. /Text Text tag="[QUEST_Q3W2_NAME]" Blessings /Text Text tag="[QUEST_Q3W2_DESC]" You must bless the homeland of the wolves. To do this, you must first obtain the Elvenstone from Queen Ehlanna. /Text Text tag="[QUEST_QA00_NAME]" Distant Rumor /Text Text tag="[QUEST_QA00_DESC]" You must help Darkhunter search for an old acquaintance in Northern Kor. /Text Text tag="[QUEST_QA01_NAME]" Seeking Advice /Text Text tag="[QUEST_QA01_DESC]" Darkhunter wants to travel to Maethelburg and meet with Lord Greythane. /Text Text tag="[QUEST_QA02_NAME]" Liandra apos;s Offer /Text Text tag="[QUEST_QA02_DESC]" Darkhunter wants to go and meet an old acquaintance and would like you to come with him. /Text Text tag="[QUEST_QA03_NAME]" Liandra apos;s Return /Text Text tag="[QUEST_QA03_DESC]" Darkhunter has received another summons to meet with Liandra. You must accompany him once again. /Text Text tag="[QUEST_QA04_NAME]" Ashes to Ashes /Text Text tag="[QUEST_QA04_DESC]" You must accompany Darkhunter as he returns Liandra apos;s ashes to her home in Maethelburg. /Text Text tag="[QUEST_QD00_NAME]" Granite /Text Text tag="[QUEST_QD00_DESC]" You must find some granite for Drong to eat. /Text Text tag="[QUEST_QD01_NAME]" Volcanic Rock /Text Text tag="[QUEST_QD01_DESC]" You must travel to the Volcano with Drong and help him find some tasty Volcanic Rock. The Volcano is home to many Fire Elementals. /Text Text tag="[QUEST_QD02_NAME]" Sandstone /Text Text tag="[QUEST_QD02_DESC]" You must travel to the beach at Tirianin to help find sandstone for Drong to eat. The beach is guarded by Sea Serpents. /Text Text tag="[QUEST_QD03_NAME]" Diamond /Text Text tag="[QUEST_QD03_DESC]" You must travel to the Lake of Blood to help find diamonds for Drong to eat. The Dark Dwarves are fiercely protective of their diamonds. /Text Text tag="[QUEST_QK00_NAME]" First Gear /Text Text tag="[QUEST_QK00_DESC]" Khalkus would like you to help him find part of a device called the Great Machine. /Text Text tag="[QUEST_QK01_NAME]" Second Gear /Text Text tag="[QUEST_QK01_DESC]" You must help Khalkus find the second part of the Great Machine. /Text Text tag="[QUEST_QK02_NAME]" Third Gear /Text Text tag="[QUEST_QK02_DESC]" You must help Khalkus find the third piece of the Great Machine. /Text Text tag="[QUEST_QK04_NAME]" Fourth Gear /Text Text tag="[QUEST_QK04_DESC]" You must help Khalkus gather the fourth piece of the Great Machine. /Text Text tag="[QUEST_QK05_NAME]" Fifth Gear /Text Text tag="[QUEST_QK05_DESC]" You must help Khalkus find the fifth piece of the Great Machine. /Text Text tag="[QUEST_QK06_NAME]" Assembly Required /Text Text tag="[QUEST_QK06_DESC]" You must finally help Khalkus put the Great Machine together. /Text Text tag="[QUEST_QP00_NAME]" Patch apos;s Hoard /Text Text tag="[QUEST_QP00_DESC]" Patch invites you to Hyaan to see his treasure. /Text Text tag="[QUEST_QP01_NAME]" Ill-Gotten Gains /Text Text tag="[QUEST_QP01_DESC]" Track down the thief who stole Patch apos;s treasure. /Text Text tag="[QUEST_QP02_NAME]" The Vault /Text Text tag="[QUEST_QP02_DESC]" You must travel to Dhun-Kor with Khalkus and Patch to help build a vault for Patch apos;s treasure. /Text Text tag="[QUEST_QS00_NAME]" Secret Message /Text Text tag="[QUEST_QS00_DESC]" Princess Serephine receives a secret message from a friend at Enmouth asking for help. You must travel to Enmouth to help Serephine apos;s friend. /Text Text tag="[QUEST_QS01_NAME]" Shotgun Wedding /Text Text tag="[QUEST_QS01_DESC]" You must travel to The Trarg and rescue Princess Serephine. /Text Text tag="[QUEST_QS02_NAME]" Imperial Legion /Text Text tag="[QUEST_QS02_DESC]" Emperor Selentius has sent a legion of Imperial Guards to search for Princess Serephine and take her home to Enmouth. Tread cautiously. /Text Text tag="[QUEST_QU00_NAME]" Age of Honor /Text Text tag="[QUEST_QU00_DESC]" Sunspear wishes to talk with you about battling a Frost Giant. /Text Text tag="[QUEST_QU01_NAME]" Seeking Death /Text Text tag="[QUEST_QU01_DESC]" Sunspear wishes to observe you fighting an Arboleth. /Text Text tag="[QUEST_QU02_NAME]" A Worthy Foe /Text Text tag="[QUEST_QU02_DESC]" Help Sunspear choose the final foe that he wishes to face. /Text /TextLibrary